Hello
again!
It’s
time for the second installment of this derby series, and maybe the most
important…training!
Make sure to check out the first part of this segment: A Racer's Handbook
What You’ll Need to Know
The
first thing you’ll need to know is what each attribute translates to on the
derby course.
Strength=Cheer
cost on Water
Intellect=Cheer
cost on Clay
Agility=Cheer
cost on Grass
Will=Cheer
cost on Dirt
Power=How
much total morale you have
The
second thing you’ll need to know is the “level spots” or points at which the
cost to cheer goes down. Every 45 points
a stat goes up, your cost to cheer on that surface goes down by 1.
*PLEASE
NOTE: The stat corresponds to your MAX stat, not your trained stat. If for
example, you have trained 235/245 on agility, 245 would be your MAX stat.*
Stat: Cost to Cheer:
1-14 10
15-59 9
60-104 8
105-149 7
150-194 6
195-239 5
240-284 4
285-329 3
330-374 2
375
and Higher 1
The next
piece of information is optional, as it’s not as important as cheer cost, but,
there is a table for power as well.
Every 6 points your power stat increases, you gain 1 morale.
*Same deal
here, the stat corresponds to your MAX stat.*
Power: Morale:
0 40
6 41
12 42
18 43
24 44
32 45
36 46
42 47
48 48
54 49
60 50
66 51
72 52
78 53
84 54
90 55
96 56
102 57
108 58
114 59
120 60
126 61
132 62
138 63
144 64
150 65
156 66
162 67
168 68
174 69
180 70
186 71
192 72
198 73
204 74
210 75
216 76
222 77
228 78
234 79
240 80
246 81
252 82
258 83
264 84
270 85
276 86
282 87
288 88
294 89
300 90
Selfish Talents
You’ll
notice on our nifty table, the max stats extend beyond 250. How is this
possible, the max stat on a pet is 250?! Well, you do this with the help of SELFISH
TALENTS, aka, stat boosts or attribute boosting talents. Talents like
Durable(+50 Agility), Crafty(+50 Will), Relentless(+65 Agility) etc.. are all useful
in derby.
Having a pet
with high stats already is very beneficial. Take for example a pet that starts
with 225 agility vs. a pet starting with 240 agility. With Durable, the pet
with 225 agility would be increased to a MAX of 275 agility, this would equal a
cheer cost of 4. Now, do the same thing with a pet that starts in the 240
range. With the help of Durable, that pet would have a MAX of 290; this reaches
the next “level spot” and gives our pet a cost cheer of 3 on grass.
It’s best to
stack selfish talents when you train higher level pets. For example, with a pet
that starts with 250 agility, Relentless and Durable together will increase
your MAX agility to 365, which brings you to a cheer cost of 2 on grass. Add
another talent that increases agility and you’ll have cost cheer 1!
Although
it’s good to stack, it’s also good to balance the stats as well; this means
you’re good on virtually all surfaces. A max stat pet with Durable, Relentless,
and Crafty would be a pretty good pet. That pet would have cost cheer 4 on
water, 4 on clay, 3 on dirt and 2 on grass.
So What?
So what? 4
is so close to 3 anyway, right? WRONG! Even a difference of ONE cheer can make
the difference between winning and losing! Let’s take a pet with cost cheer 4
and 3 respectively and compare them. For the sake of this example, let’s say
both pets have a power of 250 which translates to 81 TOTAL morale.
81/4=20.25,
so you would get approximately 20 total cheers.
81/3=27, so
you would get 27 total cheers!
That’s SEVEN
more cheers than a pet with cost cheer 4! That’s HUGE in a race!
Training
Derby pets
are tricky because you train them differently depending on what level you want
to race them at. With that in mind, it’s best to know which level you want to
race at before you even start training. If you wait, you could make a mistake
and that perfect pet will no longer be perfect.
The first
thing you want to do is find a pet with high stats and good abilities/talents.
The best way to do this is hatch with already existing derby pets. But, if
you’re up for the challenge, creating your own pets allows for endless
possibilities.
As far as
high stats go, you want all your starting stats to be at or above 240. This
isn’t necessary, but certainly is preferable and will make your cost to cheer
significantly better from the get go.
A general
rule of thumb:
You want
your lowest cost to cheer on a terrain that appears OFTEN. Take for example
Grass vs. Water. While grass makes up a good portion of derby courses, water
takes up almost nothing! It’s worthless to have a cost cheer of 1 on water if
you’ll only be able to use it for 3-5 seconds a lap! Grass on the other hand is
almost always an option and therefore would be more useful than water. Why have
good cheer cost on a surface that only appears 10% of the time, when you can
get that same cheer on a surface that appears 50% of the time?
As a result
of that theory, my suggested “order” to training stats at the lower levels is
as follows:
1. Agility (Grass)
2. Will (Dirt)
3. Intellect (Clay)
4. Strength (Water)
Teen
In order to
maximize a teen pet, you’ll have to train one stat exclusively and put your
“leftover” stats toward power.
Using my
suggested order above, when choosing ONE stat to focus on, I would choose
grass. But, that is completely your preference.
Once you
choose a stat to focus on, find the game that focuses solely on that stat. Since I like grass, the WC Dance Game (+4
Agility) is what I need.
For dirt-Way
of the Ninja Pig(+4 Will) and/or Cannon Game (+4 Will)
For
clay-Maze Game(+4 Intellect)
For
water-Way of the Ninja Pig (+4 Strength) and/or Gobbler Drop (+4 Strength)
Once you
find which game suits your needs, play ONLY that game, and do the best you can,
it will make training go faster. Because…..for teen pets-NO MEGA SNACKS!
When it
comes time to give your pet a snack, you’ll want to use snacks that focus on
that same stat. This way you can maximize your cheer cost. Since I like grass,
I feed my pets Spicy Popcorn(+4 Agility).
For dirt-
Golden Biscuit(+4 Will)
For
clay-Swirled Lollipop(+4 Intellect)
For
water-Huge Ice Cream(+4 Strength)
There are
other options when it comes to snacks, but just make sure it only focuses on
that one stat. +3, +2, are all good as well, but these +4 just make the process
go quicker.
After you
train your pet for a bit, you’ll want to keep track of your trained stat. This
is where those “level spots” come in. The “level spots” determine different
times that your cost to cheer decreases. You want your cheer to be the lowest
as possible, but you also don’t want to waste points. Take for example my teen
pet. My teen pet has a max agility of 270 thanks to the help of durable (+50
Agility.) But look at our table, the cost cheer of 4 starts at 240, and then cost
cheer of 3 doesn’t start until 285.
Since my max stat is only 270, it would be pointless leveling past 240
since my cheer cost won’t change. Therefore, I train the dance game(+4 Agility)
until my agility reaches 240, then I stop. This prevents me from wasting points
that aren’t benefitting my pet.
After I have
maximized my agility at 240, I put my “leftover” stats in power, increasing my
morale. I do this by failing the dance game (+0) so that I do not waste any
stats, then proceed to feed my pet Fairy Cake(+4 Power).
You ideally
will continue this until you reach 249/250 experience, but BEWARE, this is
risky! If you accidentally feed a snack your pet likes or loves, or even the
wrong snack entirely, it will cause your pet to level up and waste all the
training you have done for a teen! So, be cautious when approaching that. It’s
best to stop maybe 3-4 points before 250 to stay safe.
In the end,
you should end up with a pet like this; maximize one stat entirely, with the
rest filled in power:
Using this
pet you would ONLY cheer on grass.
Adult
Training an
adult is very similar to training a teen pet. What you’ll want to do is exactly
the same, but instead of stopping to train power after your first stat, you’ll
want to switch to a second stat. Let’s go back to our teen pet. Let’s say we
just finished training agility to maximize our cheer. Now, we would move on to
maximizing a second stat. Like it says on my little list up top, I would
recommend training dirt next, but again, it’s a personal preference. So, at
this point, since I would be training will, I would switch to playing ONLY the
Cannon Game and feeding ONLY Golden Biscuit until I maximize my cheer. Once that
happens, I can then finally switch to maximizing my power by failing the dance
game and feeding Fairy Cake!
In the end,
you should have an adult pet with two stats maxed and power maxed. Using a pet like I described, you would cheer
ONLY on grass and dirt!
Ancient and Up
These are
the easy pets as far as training goes….but beware! Getting races for ancient
and above is extremely difficult! Even though racing the higher level pets is
fun, you’ll have to be prepared for the wait, and honestly, getting 6+ perfect
talents instead of 2 or 4 for teen or adult is much harder.
Anyway, if
you are looking to develop a higher level pet, you can use mega snacks because
all your stats will end up maxed anyway. So, you can train it just like you
would a PvP or questing pet! :)
Using a pet
like this (With all stats in the 240 range) would allow you to cheer on ALL
surfaces!
Well, there
you have it! Everything you need to know about training derby pets! Stay tuned
next time for abilities!
~Vanessa
Mythdust
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