Showing posts with label Pets. Show all posts
Showing posts with label Pets. Show all posts

Tuesday, 3 March 2015

Posted by Sneaky Kevin On Tuesday, 3 March 2015

If you’re a pirate, you probably know how important your companions are – but what about your pets? While they may not deal as much damage as the rest of your crew, and are certainly a lot less predictable, your pet can play a critical role in victory.

Some pirates prefer talents known as “grants” – these give special abilities to your pirate, or even lets you train new epic talents! Swashbucklers, for example, may want to seek out the Grants Blade Storm talent, while Witchdoctors who want to heal their crew could make use out of Grants Rouse. Or, you can focus on talents that enhance the strength of your pet, providing an advantage over your enemy in combat. But there’s another part about pets that plenty of pirates love… and that’s how many awesome ones are available!

New Ideas

As the game expands, there are sure to be more types of pets introduced. We’d like to share some of our ideas, starting with more holiday-specific pets!

In Wizard101, there are tons of pets to celebrate individual holidays – the Friendship Festival, Halloween, Fourth of July, and lots more. With St. Patrick’s Day coming up soon, it would be great to have some new pets to celebrate.

On the official Pirate101 message boards, players have speculated on what they’d like to see for a new pet this month. Ideas have ranged from a Leprechaun, to a Clover Buffaloon, to a festive Frilled Lizard!

Click here to check out the full post on the Message Boards!


                           A Pirate’s Best Friend

Another interesting idea is being able to interact more with our pets, rather than them simply following us around. For example, Avery himself has a cool-looking pet that many pirates may want to get their hands on… a pet parrot! Perhaps a parrot pet could ride on your shoulder instead of trailing behind you – wear it with an eyepatch, and you’ll truly feel like a pirate!

These types of pets could be special drops, too, so that they’re more rare than the average pet. Perhaps you can find more unique pets from dungeons like the Smuggler’s Arena, or even secret bosses hidden in various worlds. Either way, there’s endless possibilities for pets that do more than just follow you around!


Unique Boss Drops

Pirate101 is known for its unique drops from bosses – there are tons of cool items that they can give that you can’t find anywhere else. However, you may have noticed that some boss sets come complete with hats, outfits, boots, and weapons – but no pets!

Perhaps some bosses can drop pets specific to them, too. For example, an extra rare drop from General Tso can be his chicken pet – who wouldn’t want that!?!

In addition to this, some bosses could drop mini versions of themselves, like the Medusa, an MB Fox, or a small Armada Trooper. There’s limitless ideas here, too, so we’re interested to see what you guys can come up with!


Old (But New) Ideas

A simple way to add new pets to the game would be to use pre-existing creatures and simply add a few animations to them. While they may not be necessarily new to the game, they’re still awesome pets that you can add to your collection!

A favorite example of mine is some of the cosmetic creatures that were added to various worlds in a recent update. In MooShu, for instance, you can find Panda Bears climbing on top of trees… how cool would it be for one of those to become a pet?


Whether we’re seeing entirely new creatures or simply existing ones that we’ve yet to have on our crews, new pets are a highly requested addition to Pirate101. Of course, we want to hear your ideas, so be sure to either post on the Pirate101 Message Boards or leave a comment below!

Saturday, 9 August 2014

Posted by Unknown On Saturday, 9 August 2014

There definitely should be a reward from fishing other than discovering new fish. Guess what?  There is!  You can get several rewards from fishing whether they are housing decorations or pets.

Chests and Gold

When fishing, you have a chance of catching a chest instead of a fish.  These chests usually come with gold, equipment/pet/aquarium, and a reagent.  You can also sell the fish you catch for a good amount of gold depending on the size of the fish and the rarity of it.

The amount of gold you can get from chests average to around 1,200.  This is definitely a good amount of gold from just a single catch.  You can sell your fish in several places.  In The Commons, you can sell your fish to Lucky Hookline (the NPC that you get your first fishing quest from).  You can also sell your fish to Haarek Silverscale and Frode Silverscale who can both be found in Northguard, Grizzleheim.  The amount of gold you get from each fish depends on the rarity of the fish and the size of it too.  The average sizes of that type of fish can be sold for the least and the bigger or smaller the fish is, the more it will sell for.

The equipment that can be taken from chests are wands, athames, rings, and amulets.  There have been reports of crown wands that can be dropped from these chests.  There have been several reports of crown pets that have been dropped from chests.  You can find several useful reagents that you might need for crafting in the future.

chest crown pets.jpg

Aquariums and Crafting

Aquariums can be acquired from a chest but there are definitely several other ways to get them.  What is an aquarium for, you ask?  Aquariums are housing items to decorate your house.  You can put fish that you have caught in these aquariums.

Crafting is one of the most popular things that will be done with fish.  Yes, fish can be used as reagents in some recipes!  You can craft different tapestries, all the aquariums, and some pet snacks with fish.  

Crafting recipes.jpg

What Can We See in the Future?

This is only the beginning and I’m sure we will be surprised with a lot of different ways we can use fish.  Comment below other ways you think fishing can be used.

If you need any fish information, make sure to visit our Fishing Database!  If you have any questions, comments, or concerns, feel free to comment below!

Thursday, 10 July 2014

Posted by Sneaky Kevin On Thursday, 10 July 2014

Currently there are only melee pets in the game, but what if ranged pets were introduced? How would that affect the current pet system and allow it to continue to grow? Some issues may come up with implementing ranged pets, but their potential would likely exceed beyond anything we’ve yet seen in terms of Pirate101 pets.

Melee Pets

Ever since the game was released, all pets have been melee. At the time, this may have seemed a bit strange – pets would only come with one epic talent, so why couldn’t ranged ones be added? If the system was left how it was at the time, then perhaps ranged pets could be introduced much more easily. It used to be as simple as a pet having Cheap Shot and that aspect alone separating it from other pets that don’t have that epic talent. Therefore, it’d be quite possible to have a pet that’d function similarly to a Musketeer and have an epic talent like Parting Shot instead.

However, we never saw any pets like that. Why? The simplest answer is that the Pirate101 team was planning ahead to this advanced pet update where ranged pets wouldn’t really be possible. We’ll discuss more on that later.


It is important to note that, with melee pets, you must walk up to the enemy in order to hit. This would certainly put your pet in danger, even if it has talents like Turn the Tide, First Strike, Vengeance Strike, etc. Higher level enemies will rarely miss your pet, and, with their relatively low health, it won’t take long for them to be defeated. You’ll want to hope that they can make use of their melee powers as fast as possible when they engage in close combat!

This is likely the greatest weakness of melee pets – their vulnerability. In various cases you’ll likely find that they won’t even be able to use all of their powers in time before they’re defeated. Especially if you’re using ranged companions yourself, your pet will be one of the few units out in the fight, making them the primary focus of the enemy. Perhaps this isn’t so bad; it’s taking the heat off you, allowing your pirate and your companions, who are the main heavy hitters in the fight, to attack away at the enemy unscathed.

Ranged Pets

Ranged pets would have completely different purposes than melee pets, mainly because they won’t be up close in the fight. This allows them to survive longer, so they’d likely deal more damage to the enemy than a melee pet could. Keep in mind that the existing pets in the game, who are all melee, already don’t have such high dodge, and that’s generally an advantage of melee classes over ranged ones. So, is there any case that ranged pets would actually be weaker than melee ones? Stats-wise, probably not. To truly retain the central aspects of the Musketeer class, they’d have to have high enough accuracy that they’d barely be missing the enemy – this is a huge advantage that melee pets won’t have.


What’s so different about ranged pets? If they won’t be in the center of the fight, a ranged pet wouldn’t be able to draw the attention of the enemy as well as a melee pet could. This shifts the focus over to your melee companions, who are generally pretty fragile – something you wouldn’t want. Therefore, there definitely are downsides to having a ranged pet. If you like using a pet to keep the threat off of you and your companions, perhaps you’d want to stick with a melee pet if ranged pets are ever introduced to the game.

You also have to take into account that your pets are auto-controlled, unlike your other units in the fight. What’s to say a ranged pet won’t charge into the middle of the fight, attacking from only two square away from the enemy instead of four? It’s a bit more unpredictable than melee pets are, considering that they have to be adjacent to the enemy in order to attack.

Associated Problems

Simply put, a ranged pet can’t just be added to the game without taking any further measures. The pet on its own would be pretty cool, being completely different than everything else we’ve seen so far – so why can’t one just be added?

Just like in Wizard101, to get really good pets, you’re going to need to hatch – or, in the case of Pirate101, morph. First generation pets probably won’t have everything you’re looking for in their talent and power pools, so you’ll have to move on to second generation ones, third generation, fourth generation, etc.


Consider this. A ranged pet is introduced and it has a great talent that you want to have on your main pet, so you decide to morph it with one of your other pets. What would happen if you morph a melee pet with a ranged pet?

The answer is that the hatch wouldn’t be able to be completed without almost entirely duplicating one pet’s trait pool. If the result is a ranged pet, no melee talents or powers could be on the offspring. If it’s a melee pet, it couldn’t have any ranged talents. So are you really morphing anything together, or will you just be getting the same melee/ranged pet back? Perhaps some talents can be mixed – extra dodgy would work fine on a melee or a ranged pet. But Repel Boarders or Riposte doesn’t work as nicely.

This is the main problem that will arise; of course there are others, but they aren’t as severe. An entirely new set of ranged talents and powers would have to be created, consuming much more time for the Pirate101 team that could be devoted to producing more playable content. More animations would have to be created for melee-ranged hybrids, too – if the hybrid resembles a melee pet, it couldn’t just take on its animations; instead, an entirely new set would have to be created since it could be attacking from a distance instead of right next to the enemy.

Possible Solutions

That shouldn’t rule out having ranged pets in the future, though! There’s an easy, though restricting, solution – melee and ranged pets can’t be hatched together. Only melee-melee and ranged-ranged morphs would be allowed. At first, that might be a bit more frustrating considering that there would be a very few number of ranged pets and not much to hatch them with. However, as the game progresses and more ranged pets are introduced, there’d soon be many more ranged combinations that could be made with.


Another solution that might be more difficult would be to change epic talents to correspond with the pet being melee or ranged. For example, suppose a melee pet that has Riposte is hatched with a ranged pet and the offspring is ranged. The Riposte could simply be changed to Parting Shot, though this could conflict with the ranged pets own epics – perhaps it already has Parting Shot in its own talent pool. Instead, the Riposte could become Stock Assault, which is essentially the same thing as Riposte, except for it only being able to be used on a ranged unit. Not only does this allow for the transfer of melee and ranged epics, it creates the opportunity for melee-ranged morphing in general.

Stock Assault may currently be the only epic talent like this that a companion can currently obtain, but more are coming, as confirmed by Ratbeard. It would be very interesting to see these types of epic talents available on pets, too.

Perhaps there simply wouldn’t be any ranged-only powers, just ones with infinite range. That way melee and ranged pets could both use them and these powers could be transferred on normally. Attacking from, say, four squares away might be something that ranged pets would only do with their normal attacks – powers could be set for infinite range, thus creating the possibility for them to be used by both melee and ranged pets after these powers are morphed out.

Conclusion

What’s your opinion on this? Could ranged pets work with the current pet system that Pirate101 has? What solutions would you propose to eliminate the above issues from occurring? We want to hear what you think!

Wednesday, 28 May 2014

Posted by Sheldon Cooper On Wednesday, 28 May 2014


 A couple weeks ago, the newest update to Pirate101 brought us Advanced Pets, along with that, I took you through the art of Training and Sparring pet. This post, however, is about the newest pets, First Generation and Hybrid Pets that have made their way into the game.



We’ve had a few hints from Decius, the newest developer to make it on to the Message Boards and the guy who knows anything and everything about pets about how many pets there are, but nothing, absolutely nothing (ok, maybe a little hint) about what pets make what hybrids.




Speaking of new pets! There are three new pets to the Crown Shop;

the Clown Fish: 4500 Crowns;
the Thresher Shark: 4000 Crowns;
(and) the Hammerhead Shark: 4500 Crowns. 

Who knows what hybrids and talents can come from these pets? 


Pets that were you pets before the update were given a special additional talent that is exclusive to them, this talent is called "Loyal" and all previous pets have Rank 3 of this talent which means that they have a 30% more chance of showing up in combat (at any round, not just the start!).


It's important to note that these pets are unique, or "Legacy Pets"; they cannot be reproduced through morphing or any other means. Pets that you also obtained before the update are automatically leveled to 65, along with the 3 Powers and the 3 Talents, a special added bonus!

There are three pets (so far) that you cannot get back through morphing, Loyal Pets (obtained before the Update ), the Ostrich and the Skarakeet. 

Much like the Sheep pet in Wizard 101, the Ostrich (from the Bestia Pre-Req Quest) and the Skarakeet (Retired Boochbeard Bundle)  cannot be hatched back, however, when you hatch them with any other type of pet, you get the "Blue Ostrich" (Ostrich + Any Pet) and the Skull Island Macaw (Skarakeet + Any Pet). 
                                              

On the left, the Original (Red Ostrich) and on the Right, the hatched (Blue) Ostrich


On the Left the Original Skarakeet from the Boochbeard Bundle and the left, the Skull Island Macaw.

Now, along with many new First Generation Pets, some of which are still to be discovered (Bunnicorn and Mechanical Owl, to name a few), there are new, exciting looking hybrid pets! 

So far, there has been only one hybrid pet that has been discovered (that comes from two specific parents, and not one parent and any pet) and that pet is the Grimtooth Shark, a combination of the Ebon Spectre and the Not so Great White Shark. It's pretty awesome looking don't you think?!


There was a "Golden Sky Rattler" Hybrid, Deathstalker Scorpion + Golden Skyrattler that produced a Golden Dragon of some sorts;


But, unfortunatley, we were informed by Decius that this was in fact a bug, but it has given them ideas for a Golden Dragon Pet! Please note that if you have this "hybrid" it will return to a Golden SkyRattler when they address this glitch.

Check out the Pirate101 Central  Wiki and Petnome  for a whole host of information on pets! 

Thank you to Chrissy the Blesser for Ostrich, Golden Dragon* and the Skull Island Macaw, also thanks to Kelsey Fireheart for discovering the two hybrids along with Chrissy. 

Thanks to Alura Silver for the Not so Great White Shark.

What other pets have you discovered, First Generation or Hybrids? Let us know in the Comments!

*Soon to be fixed pet