Tuesday, 4 March 2014

Posted by Sneaky Kevin On Tuesday, 4 March 2014


This month is shaping up to be great, especially with that mystery contest we have planned for March 15th... what exactly will it be? More information will be revealed very soon!

To start our blogaversary month off, we'll be hosting a farming event on Saturday, March 8th at Friar Sand. Note that you do not have to have be able to access this area yourself, though it would be more helpful if you did. The more pirates in the fight, the higher the gold reward will be for everyone - lower level pirates are more than welcome to attend!

At 4:00 EST, we will meet in Avery's Court, realm One-Eyed Jack. Please add a pirate named Quick Lucas Newell, who will teleport everyone to entrance to Friar Sand's instance. Pickups will last approximately 10-15 minutes, so make sure you are there on time!

If you are a lower level and cannot enter the area by yourself, please find a higher level pirate who will be willing to take you inside. Remember, the more pirates the group the better... more gold to plunder!

On March 22nd, we'll be switching it up and hosting a Nautical Farming Event at Captain Pluton. Whether you're just looking for rare ship parts or if you need to raise your nautical level, be sure to come so that you're all ready for broadside ship combat for when the next major update is released! This event will also be held at 4:00 EST. Meet us in Avery's Court, realm One-Eyed Jack for pickups... and, of course, this event is open to all levels!

We'll also be closing off the month with a second Friar Sand farming event on March 29th at 4:00 EST, where we will be meeting in the same place and realm. So feel free to spend all the gold you receive from the event, because you'll be able to win plenty more shortly after!

Also, we have some extra codes for rare items that you may be interested in... we'll be giving a couple out at each farming event, so be sure to attend!

Here's this month schedule to recap:

March 8th: Friar Sand Farming Event @ 4pm EST
March 15th: Mystery Contest (Keep an eye out for more information!)
March 22nd: Captain Pluton Nautical Farming Event @4pm EST
March 29th: Friar Sand Farming Event @ 4pm EST

We hope to see you all there!!

Thursday, 27 February 2014

Posted by Sheldon Cooper On Thursday, 27 February 2014

Some of you may know, that last March is when we started what was back then, "Adventures of the Wizard" over on wordpress. We’ve come a long way since then; we changed the blog name to “Adventures of the Spiral”, released the Companion Database back in September, and not so long ago, we were delightfully accepted as an Official Fansite for Pirate101!

However, we would not be where we are right now if it wasn’t for you guys, our readers. So, to celebrate, we would like to dedicate this month to you! 

Throughout this month we will be having Farming Events and a contest, which we believe, you will all be very excited for, but the details will not be shared with you yet!  


Here’s a schedule of events, more news and info will be coming during the first week of March regarding the Farming Events. The nature of the Mystery Contest will be revealed before March 15th, so do keep an eye out for that!

March 8th: Friar Sands Farming @ 4pm EST
March 15th: Mystery Contest (More Information to be Announced)
March 22nd: Captain Pluton Nautical Farming Event @4pm EST
March 29th: Friar Sands Farming @4pm EST


We won’t say much on our big contest planned for later this month, but we will give you a little “teaser”, as it is teaser season for Pirate101, enjoy!


Use #AoSMarch15th to talk about it!

Sunday, 23 February 2014

Posted by Unknown On Sunday, 23 February 2014


Have you ever wondered how KingsIsle came up with all the location names that are in Marleybone? I had always wondered the same but that changed three years ago.  

I went on a big trip to London, England right after I finished questing through Marleybone.  Now are you wondering what London, England has to do with Marleybone?  It has to do with a lot of things.  While you probably already know that Marelybone is based off of modern Britain, there are plenty of specific references to real life places and structures that you might not be aware of.  For example: Hyde Park, Chelsea Court, Kensington Park, Newgate Prison, and more that will be shown below.

During my trip I was on a tour bus and walked around a lot with a tour guide.  The tour guide would tell everyone where we were and to a great surprise I would realize, "I know that name!"  Stop after stop, over and over again, I would hear the name of a place I recognized.  Not only was I not expecting it but was shocked to think that questing through Marleybone would help me with my trip.

KingsIsle based some locations in Marleybone from an area in London, England (a district in London called Marleybone); both incredibly remarkable and beautiful places.  Here are a few pictures of, both, the areas in Marleybone in game and the actual places in London, England.


Big Ben

Big Ben is a very well known and beautiful clock tower in London.

Barkingham Palace = Buckingham Palace

Buckingham Palace is one of the main workplaces for the British monarch.

Wolfminster Abbey = Westminster Abbey

Westminster Abbey is very big church in London.  It is one of the biggest churches and considered one of the best in the United Kingdom.  In fact, it was where Prince William married the lovely Catherine Middleton on April 29th, 2011 (a month after I travelled to London).

Scotland Yard

Scotland Yard is the headquarters of the Metropolitan Police Service.  In the 2000s, it was moved to a new and improved building.



Do you have any questions or comments?  Feel free to comment below!

Thursday, 20 February 2014

Posted by Sheldon Cooper On Thursday, 20 February 2014


Swashbucklers are one of the hardest hitting classes in the game, and, accompanied with their high dodge, they can be a strong class to play as well as a fearsome opponent in the arena. In the first part of this segment, we’ll be taking a closer look at the Swashbuckler class, what makes them excel, and strategies that can potentially help you improve on your playstyle.

Epic Abilities

As Swashbucklers have the second least amount of powers out of all the classes, they rely heavily on their Epic Abilities. Swashbucklers are a melee class, so, therefore, their Epic Abilities will activate against melee opponents.

As of Level 65 being the level cap, Swashbucklers can learn First Strike 3 and Riposte 2. While they don’t have as many Epic Abilities as some other classes, these two make melee enemies a much lesser threat in the fight. Whenever an enemy would attack, First Strike would activate. Due to the high dodge of Swashbucklers, Riposte has a high chance to be used as well - that’s two attacks on the enemy while the Swashbuckler would take no damage. And, due to the higher tiers of First Strike and Riposte, this combination is likely to activate more than once per round.



That being said, make the best use of these Epic Abilities if you can; if there is an enemy with Vengeance Strike in the fight, for example, attack them so that your First Strike will activate in response. Then, if you dodge their attack, Riposte will activate, allowing for three hits in one turn. If the enemy has Vengeance Strike 2, you’ll be able to attack even more. Of course, Vengeance Strike isn’t the only possible Epic Ability you can use to your advantage; Repel Boarders, Cheap Shot, Flanking, and more can all help activate your own Epic Abilities.

Using Epics from enemies to activate your own takes some practice, but it’s a key part of being a Swashbuckler. While you can succeed perfectly well by letting them activate on their own, strategically making them activate yourself will put you a step higher than many other Swashbucklers.



 Powers

Although they do not receive many powers, the majority of those that Swashbuckler receive are excellent in combat. The “hidden” Powers allows you to become invisible for a brief amount of time. While one of these Powers is active, you will be able to heal, buff, protect yourself or another unit in the fight, as well as anything else, as long as it’s not a hit. As soon as you do successfully attack an enemy, the hidden effect of the power will be removed, allowing enemies to see you once again.

From a PvP perspective, these Powers are still useful, though they have to be utilized a bit differently. The opponent will still be able to see you, though they cannot attack you normally. However, an AoE attack, such as Bonnie Anne’s Scatterblast, a Witchdoctor’s Mojo Storm, or a Privateer’s The Big Guns can remove the effect since it does not require actually selecting the hidden unit to attack. Therefore, instead of using a hidden Power right at the beginning of the fight, you may want to consider waiting until you know that the opponent is out of AoE attacks. Generally, the Privateer line of AoE attacks would be used up towards the beginning of the fight, so you should be able to use a hidden Power shortly after.

Although these Powers allow you to not be attacked by the opponent, an extra benefit of them is making an attack with it on deal double its normal damage. It could be used with simply a regular attack, but Swashbucklers also receive high-damage Powers that can lower an enemy’s health instantly. The last of these Powers, Assassin’s Strike, deals 3x your base damage - if you use a hidden Power first, or if it criticals (the rate of which occurring can be boosted by Grand Shadowdance, which raises your critical chance), it will do even more damage!


There are plenty of combinations with their Powers that Swashbuckler players have come up with, especially with Powers that can be found on rare boss gear. In order to fully maximize your potential as a Swashbuckler, you’ll want to gear up appropriately so you can have a wider range of Powers available to you.


Gear

For Swashbucklers, being able to protect yourself is crucial. With low health and vulnerability to enemy Powers, placing a Valor’s Fortress or Leviathan’s Call on yourself before attacking enemies is always a good idea. For this purpose, Friar Sand’s Gourd can provide Leviathan’s Call, while he also gives a Hat and a set of Boots with Valor’s Fortress. Keep in mind that one of each type of protection Power is plenty - having just one on can make PvP opponents think twice about attacking you right away, while two at the same time will likely make them avoid you altogether until the protection buffs run out.

As for what other Powers to look for, the choice is up to you. Friar Sand also gives a set of Boots with Great Juju, while Cadmus can give you an Assassin’s Strike Hat. The Monkey King Doppelgangers can provide you with an Assassin’s Strike Outfit, too.

Try to have one Leviathan’s Call, one Valor’s Fortress, one Great Juju, and some Assassin’s Strikes on your gear. If it fits your playstyle, Revive is a great heal that can be used instead of one extra Assassin’s Strike, which still gives you plenty of attack power but also a heal in case you need it.




Strategy

Regardless of whether you’re whether you’re in a PvE fight or PvP match, Swashbucklers have the potential to take out the strongest enemy first, and, in turn, eliminate the largest threat in the fight. In PvE, this would be a boss or a strong Musketeer or Witchdoctor enemy; in PvP, this is always the actual Pirate you are against.

First, if you have any on your gear, be sure to use your buffs - Great Juju, unlike the ones that are specific to a certain stat, will not buff all of your units when they are spread out across the battleboard. Be ready to protect yourself immediately, and then you can proceed to use critical buffs, specifically Grand Shadowdance. Without buffs, you’ll be at a great disadvantage; Swashbuckler is the only class that you cannot learn a Strength/Agility/Will buff from your own trainer.

Looking further into PvP, taking out the opposing Pirate immediately is essential. If you feel as if it will not be removed, use a hidden power followed by Assassin’s Strike, then continue to use your other attack Powers until they are finished off. If Bonnie’s (or another companion’s) heal is used, take the time to defeat them again. If they are left in the fight for too long, they can severely damage you or your companions; their Powers are unaffected by your high dodge, so they can hit you much easier than one of their companions could.



From that point, use your high dodge to your advantage. Try to avoid attacking melee enemies, as your Epic Abilities will be able to lower their health if they choose to attack you. Musketeers and Witchdoctors should be your next objective to defeat, as they, too, can hit you through your dodge. From there, finish off any melee enemies who are left in the fight.

Remember that you and your companions should all be focusing on the same unit if possible. Also, make note that this is just a general outline of what units you should be focusing on first; keep in mind that every match in different, but, if possible, you should try to aim for the Pirate → Musketeers/Witchdoctors → melee units.

Swashbucklers are a great class to play, and, if you don’t have one yet, it’s definitely worth trying out. If you’re used to the playstyle of a Musketeer, Witchdoctor, or Privateer, especially, and generally are not in the center of the fight, you’ll playing a Swashbuckler to be very different and new - give it a try and let us know what you think!

Wednesday, 12 February 2014

Posted by Sheldon Cooper On Wednesday, 12 February 2014

A new Pirate101 Bundle has found it's way into the Spiral, and it's an awesome one, centred around the Hoodoo Theme.

The Hoodoo Bundle Comes with 6 Unique Items;

5000 Crowns or 1 Month Membership (To either Wizard101 or Pirate101)

Conqueroo's Outifit and Mojo Monkey Companion



The new Outift is very cool looking, and comes with some awesome looking stats;


The Monkey Companion is pretty epic, too, it's more of a Melee based Companion, like Doctor Noh and comes with "Go Bananas!".


Witchdoctor's Lab Add On and Baron Samedi's Standard

The new Housing Item add on is absolutely 100% Awesomesauce, it looks very much like a Witchdoctor works here, and even has some strange writing, further adding to the effectiveness.


Now, the battle standard is an interesting one this time, it will heal  Undead Companions, such as Old Scratch and Bat Masterson , every  round.

 

Ghostly Galleon Ship!

This ship is just too epic to describe, it's fog is dyeable and comes with it's own set of gear, that is probably some of the best in the game!


Please note these Ship Stats are of the Tier 6 form of this ship


And the awesome looking Ship!